MIDWEST CRICKET CONFERENCE
RULES AND REGULATIONS
The teams, players, umpires, officials, and members
otherwise associated with the Midwest Cricket Conference (MCC) shall abide by
the following Rules and Regulations set forth by the Executive Committee. The
Executive Committee shall have the power to arbitrate and interpret the Laws
and below regulations as it sees fit subject to the approval of the Board of
Directors
1. NAME
1.1.
The organization shall be known as the Midwest Cricket
Conference.
2. GENERAL MEETING / ANNUAL
GENERAL MEETING
2.1.
The league shall conduct the mandatory AGM as well as
call other meetings to order as outlined in the Constitution of Midwest Cricket
Conference.
3. MEMBERSHIP FEE
3.1.
Each member club shall pay the required league membership
fee within the deadlines set forth by the management.
3.1.1.
All teams shall be required to pay a non-refundable
registration fee of $300 payable each year before the deadline set by the
management.
3.1.2.
Fees should be paid in full latest by April 15th or at
AGM, whichever is earlier.
3.1.3.
Exceptions if any should be in writing from the
management.
3.1.4.
The cut-off date for new teams to register shall be March
31 or such other dates as announced by the Management.
3.1.5.
Teams failing to pay in full by the deadlines set by
management shall be subject to monetary penalties and/or forfeiture. See Rule 14.4
4. BY-LAWS
4.1.
All games will be played under latest M.C.C. rules and by-laws which
are based on the International Cricket Council (I.C.C.) rules. In case of any
contradiction or doubt the M.C.C. rules and by-laws will take the precedence
over I.C.C. rules. These rules are available in a separate document.
5. MIDWEST RIGHT TO FIRST
REFUSAL
5.1.
Any cricketer wishing to be considered for representative
honors with the MCC must declare the MCC as their primary league at the start
of the season or by virtue of playing 7 games in the league, automatically
makes MCC his primary league and thus his allegiance.
5.2.
Any cricketer who plays 7 or more games in any division
in a single MCC league season will automatically imply that MCC is his primary
league as in 5.1 above
5.3.
Having done so, they are eligible to be selected by MCC
for any representative cricket and tournaments, with MCC holding the Right of
First Refusal for selection to all representative cricket and tournaments.
5.4.
Any player who fulfils this criterion as an MCC Primary
Player, but turns down MCC selection to represent an Area Peer League (or makes
himself unavailable to MCC for selection, but represents another team in the
same tournament or once
selected by MCC does not show up without atleast a 24
hour-prior notification), shall be considered to have violated rule 5.1 (Midwest
Right of First Refusal) above. All such players:
5.4.1.
Shall be suspended for the
next 10 regular season games in each of the divisions.
5.4.2.
Shall be suspended from
playing in the Playoffs, irrespective of him having qualified to play.
5.4.3.
Shall not be selected to
represent the MCC for 1 (ONE) year from the date of violation.
6. INSURANCE
6.1.
The Insurance cover provided by the league NOW COVERS
CERTAIN PERSONAL INJURIES TO PLAYERS in addition to third party liability and
property damage. However, in order to be covered the insurance company has made
the following things mandatory
6.1.1.
All players of the league MUST SIGN A WAIVER as a pre
condition for coverage
6.1.2.
Players MUST TAKE ALL necessary precautions and WEAR
PROPER PROTECTIVE GEAR while playing
6.1.3.
As a result of the above stipulation by the insurance
company, the league IS FORCED INTRODUCE THE HELMET RULE. All batsmen HAVE TO
WEAR A CRICKETING HELMET WHILE FACING PACE / MEDIUM PACE BOWLERS. All close in
fielders (silly point, forward short-leg, backward short-leg, etc) HAVE TO WEAR
HELMET irrespective of the bowler.
6.1.4.
The league would like to advice people to wear a helmet
when facing spin bowlers, even though it is not MANDATORY.
6.1.5.
Umpire shall have the final call on the type of bowler
one is.
7. REGISTRATION OF PLAYERS /
NEW PLAYERS
7.1.
Each club is responsible for completing / updating the
roster in the MCC website (http://www.midwestcricket.org).
7.2.
A player can only play for one team within a division.
7.3.
Teams are requested to enter as many details as possible
in the Player profile area, including AT LEAST ONE CONTACT NUMBER to be reached
in case of emergencies. The league values your privacy and will not sell or
otherwise distribute any of the player’s personal data.
7.4.
There is no limit on the number of players that can be
added by any team. Registration of players wanting to play should be carried
out before the team takes the field. The onus of proving the registration of
players lies on the Team captain.
7.5.
The only exceptions to
this shall be when the team has a written permission from the management,
division VP’s. Such players shall have to be registered by the end of
the day, to enable the opponent team to enter scores.
7.6.
Clubs who fail to register players and still play them in
the game or fail to abide by these procedures shall be prepared to forfeit the
match irrespective of any other breach.
7.7.
A player not on the list provided by his captain may
substitute for a missing player as allowed by the Laws of Cricket. He may not
bat, bowl or keep wickets.
7.8.
YOUTH CATEGORY - Players falling under
the YOUTH category - U-24 as of September 1, 2013 for this season (born on or after Sept 1, 1989 for 2013 season) have to specifically registered, as
YOUTH PLAYER in the team Roster. The league has to be provided with a
STATE/FEDERAL ID as proof of age before the league permits him to play under
that category. Failure to provide proper
ID’s will render the player to play as a regular member of the league
7.9.
Primary / Secondary Teams – Even though the Primary Team and Secondary team
for players will continue to exist as is for Div I and Thirty-30, there will be
no "Guest Player" designation or restriction in Super League. Any
primary player of Division I and Thirty 30 can be on the roster of a Super
League team.
Each
player wishing to be a Guest Player should declare their Primary teams and
Secondary Teams. (Please see Rule 8 and Rule 21.2 for entire rule vis-à-vis
Playoffs)
7.9.1.
Each team in the league from any of the divisions (including the Thirty/30 league – as passed
in the AGM on April 14, 2012) shall be allowed to
recruit/register up to four (4) GUEST players in their roster from any other division.
7.9.2.
At any point of time, only two such GUEST players can
play in a game
7.9.3.
Youth Promotion - This limit of Four (4)
GUEST players in the roster can be increased to Five (5) Guest players, if one
of the registered Guest Player is a REGISTERED YOUTH PLAYER (as described in Clause 9.5)
7.9.4.
Any team with a registered YOUTH player as a Guest Player,
can play up to a maximum of THREE (3) players in any game ONLY if the YOUTH GUEST
player is part of the playing 11 on that day.
7.9.5.
These Guest Players
7.9.5.1.
Are allowed join teams across divisions but cannot
register with another team in the same division.
7.9.5.2.
Do not have a deadline for registering with a team.
However, teams intending on playing a guest player should inform the Div. VP
and the opponent teams at least 24 hours before the match.
7.9.5.3.
Who have registered as a Guest Player for a team and have
played at least one game for that team;
7.9.5.3.1. Cannot be transferred to
any other team as a Guest player
7.9.5.3.2. Cannot join the Guest team
as a Primary player
7.9.5.3.3. No matter how the situation
of the Guest Player changes during the season/playoffs, once the limit of 4 / 5
Guest players has been reached, no team shall be allowed to make changes / additions
/ deletions to the Guest Player in the roster
7.9.6.
Such U-24 players SHALL
COUNT as GUEST PLAYERS for the non-primary team except as in Clause 9.6.11.
7.9.7.
MWCA: Further to the youth
promotion, the league has relaxed the Guest player further for MWCA (Midwest
Cricket Academy) - a team formed exclusively to promote youth. Accordingly, the
Guest player rule shall not apply to MWCA – any and as many players U-24 years
of age from other divisions shall be eligible to play for MWCA, without being
considered towards,
7.9.8.
The limit on the number of Guest Players playing game on
any given day
7.9.9.
The limit on the number of Guest Players a team can have
on its roster
7.9.10.
MWCA shall be allowed to
play a maximum of 2 Over 24 players as GUEST PLAYER COACH (drawn for the pool
of Registered Coaches of MWCA – Ajit Ramasami, Sanjay Barreto, Krishna
Meluveettil and Sridher Jagath) in the playing 11.
8. PRIMARY & SECONDARY
TEAM – DECLARATION AND CRITERIA
8.1.
For 2013 Regular Season - Irrespective of the
players choice, the Primary team and Secondary teams shall be decided based on
the following criteria;
8.1.1.
For existing registered players who played in 2012 season, the team for which the player had
played the maximum number of games in 2012 Regular Season SHALL BE THE PRIMARY TEAM. Any other team
that he plays for shall by Defult be the SECONDARY
TEAM.
8.1.2.
For first time players OR players who did not play in 2012 season, they can choose their Primary Team
before they play their first game in MCC by contacting and informing the
Division VP. Without such information prior to their first MCC game, the team
that they represent in MCC for their first game will automatically become their
Primary Team for 2013.
8.2.
For 2013 Play-offs and 2014 Regular Season - Irrespective of the Primary Team and
Secondary Team during 2013 Regular Season the
criteria for Playoffs shall be as follows;
8.2.1.
The team for which a player
played the maximum number of games in the 2013 Regular Season, shall be considered his Primary Team for
the 2013 MCC Playoffs. NOTE: For
the Primary team, a player has to play a minimum of Four (4) games to qualify
for PLAYOFFS. Playoff
eligibility in Super League is 6 games
8.2.2.
The other teams for which the player played in the 2013 Regular Season shall by default become his
Secondary team. NOTE: For the Secondary team, a player has to play a minimum of
Seven (7) games to qualify for PLAYOFFS
9. TRANSFER
9.1.
The League would allow transfer of players from One team
to another not only within the division but across divisions too, even after
the season has commenced, subject to the following conditions;
9.2.
A player, who is registered with a club in the scheduled
competition, shall not be eligible to play for another club until a written
transfer request is made to the conference along with a check for $100.00
towards transfer fee AND such a transfer
is approved by the management.
9.3.
The transfer rule is applicable only in case of players
wanting to make a change when the season has already started. Players switching
team before having played for their old team will not be required to obtain
permission or pay the $100 fees for transfer.
9.4.
The player wanting to get transferred to another team
shall have to provide a 10 days written notice to the old team with a copy to
the League or sit out at least one regular season game, before he can play for
the new team. The management reserves
the right to refuse the transfer, or accept the transfer with certain
conditions as it applies to the Primary / Secondary team as in Rule 8 above, in
order to prevent teams and players from misusing the guest player / playoffs
and transfer rules.
9.4.1.
Playoff eligibility for transferred players – Refer rule
22.2
9.4.2.
No transfer will be allowed
after July 15th of the current year
10. LEAGUE STRUCTURE
10.1.
Super
League: This division consists of top 8 teams that accepted the offer of
joining the Super League playing up to 14 45-Over games including travelling
games.
10.2.
Division
I: This consists all teams excluding Super League
teams. The season consists of 14 40-Over games including travelling games
10.3.
Division Thirty/30 – As the name suggests these games
shall have 30 overs each and shall consist of only local games.
10.4.
In case of a split in an existing team in Super
League, the league shall make a decision on various factors such as Right to
retain original name, Right to play in Super League and the split gteam
shall be automatically relegated to Div I. In case of split in an existing team in
Division I, the league shall make a decision on the team that gets to retain the
original team name.
11.
UMPIRING
11.1. UMPIRE CERTIFICATION: The league intends to
move to a position where only certified umpires officiate in matches. If the
time and budget permits the league shall conduct at least 2 training workshops
(one before the start of the season and the other during the season) which the
members are urged to attend.
11.1.1.
All teams are urged to assign team members to attend the
training session offered, pass the test in order to get certified.
11.1.2.
Such certified umpires
shall be required to umpire a minimum of 1 game during the regular season.
11.1.3.
Certified umpires shall be paid at increased rates as set
by league
11.2.
MANDATORY UMPIRING: All teams may be required to do a specified
number of mandatory umpiring. Appropriate announcements shall be made by the
management
12. PRE- MATCH
12.1.1.
The host team shall arrive in time to take care to
prepare the ground in all aspects well before toss in order for the umpires to
start the game on time. This includes a) Marking boundaries, Marking 30 yards and
15 yards circles, Matting and mat cover (to cover the mat should it rain), Prepare
the wickets, mark crease and provide chalk, Provide scoreboard with numbers
12.2.
The playing eleven is subject to ID checks by umpires. All
players in the playing eleven should not only be registered players but shall
carry necessary photo ID to prove their identity.
12.3.
Players failing to provide a photo ID on game day shall
be given 24 hours to fax or email the photo ID. If the identity of a player is
falsified or if the player refuses to provide his ID within the requisite time,
the league may decide to treat the match as forfeited by the team and award the
points to the opponent. Student players are not excused from this rule.
13. DRESS CODE
13.1.
The dress code shall be strictly implemented and shall be
applicable to all players including the substitutes;
13.1.1.
Shirts and Pants: The shirt and pant can be white or
off-white (light shades of cream and grey only) for a player to play the game.
The attire can carry a logo but cannot have very prominent printed matter.
13.1.2.
Helmet RULE: See Rule 6
13.1.3.
Cell phones usage and Smoking on the field is strictly
prohibited in the field of play. Players may leave the field to smoke or talk.
SUBSTITUTES shall not be allowed
14. GAME TIME
14.1.
START TIME / END TIME: All matches must be strictly started at the
times mentioned in the table below.
All “*LOCAL*” day games will
start at 9 AM (Central Time) for Chicagoland games.
It will be 10 AM (Central Time) start for Milwaukee, Peoria, Urbana,
Springfield, Moline. and it
will be 11 AM Eastern time at Purdue (10 AM Central Time).
Start times for all Div 30-30 games will be shown on the current week schedule.
|
GROUNDS |
Start Time |
End Time-Super League |
End Time-Div I |
End Time-Div 30-30 |
|
Community Park, Heritage Park, Washington
Park, James Park, Orchard Hill, Commissioner Park, Riverside Park (Indiana),
other Chicagoland grounds |
9 am |
6 pm |
6 pm |
3 pm |
|
Milwaukee |
10 am |
6 pm |
6 pm |
NA |
|
PURDUE and MICHIGAN Grand
Rapids (Different Time Zone)(EST) |
11 am EST |
7 pm EST |
7 pm EST |
NA |
|
Peoria, Urbana, Springfield, Moline,
Madison |
10 am |
7 pm |
5 pm |
NA |
|
St. Louis |
12 pm |
7 pm |
7 pm |
NA |
|
All night games at Hanover |
4 pm |
11 pm |
11 pm |
9 pm |
|
Day Games at Hanover (when night games are
scheduled) |
9 am |
4 pm |
4 pm |
2 pm |
14.2.
GRACE TIME: There shall be a Grace period of 36 minutes
for the local Chicago-land area games. For the traveling teams, a grace period
of 1 hour and 6 minutes shall be allowed. Umpire’s watch shall be considered
FINAL for all official Times.
14.2.1.
Teams arriving late, during the Grace time shall have an
opportunity to play the game without forfeiting the same.
14.2.2.
Teams arriving at the ground during the Grace Time shall
be docked ONE over for every 6 minutes loss of play time. The time wasted shall
be rounded off to the next lowest multiple of 6 (For instance a team arriving
at 10:10 am for a Chicagoland match shall be docked 1 over, where as teams
arriving at 10:12 am shall be docked 2 overs and so on). DOCKING OF OVERS IS A PENALTY MEANT FOR THE TEAM COMING LATE…..IT DOES
NOT MEAN REDUCTION OF OVERS FOR THE MATCH TO SAVE TIME.
14.2.3.
The docking of overs for outstation games shall commence 30
minutes after the scheduled start times. IN
EFFECT TRAVELLING TEAMS SHALL HAVE 1Hr : 06 MIN TO
COMMENCE THE GAME and hence not forfeit the game.
14.2.4.
Teams with 7 (Seven) players can opt to take the field to
prevent docking of overs
14.2.5.
For teams arriving after Grace time – see Clause 14.4 on
Forfeiture.
14.2.6.
Grace time WILL RESULT IN LOSS OF OVERS. It only avoids
forfeiture.
14.3.
TOSS: The following rules shall apply for toss;
14.3.1.
Irrespective of whether
the game involves a travelling team or not, the umpire shall go for the toss 10 minutes
before the scheduled Start of game
14.3.2.
The visitors or the guest team shall call the toss.
14.3.3.
The decision to BAT or
FIELD must be conveyed to the umpire IMMEDIATELY AFTER TOSS.
14.3.4.
A minimum of 7 (Seven)
registered players should be present for the toss to happen, failing which, the
team that has the required number of players shall be awarded the toss. If both
teams do not have the minimum players it shall be awarded to the team that
fulfils the condition first.
14.3.5.
Host team must get the Ground ready in all aspects before
the toss, failing which they shall be considered NOT ON TIME and the Toss
awarded to the opponents IF they are present in the ground.
14.3.6.
Hosts not getting the ground ready on time shall be
subject to the Grace period rule, Docking of overs and
the Forfeiture rule.
14.3.6.1.
Host
teams must provided scoreboard for the game failing which, they will lose the
toss to the guest team, even provided they satisfy the other rules for toss.
14.3.6.2.
In Super
League, all hosting teams must provide lunch and water/drinks to the opposing guest
team.
14.4.
FORFEITURE: The following actions may result in
forfeiture of matches;
14.4.1.
Failure to have at least 7 (Seven) registered players on
the ground by the end of Grace time or Failure to show
up on the ground shall result in Forfeiture. The team that is present on the
ground shall be awarded the full 4 (Four) points and the absentee team shall be
awarded 0 (Zero) points. In this case the umpire shall be paid for the match.
14.4.2.
Teams refusing to start the match, teams leaving the
field of play without umpired permission, players refusing to play, shall all
be considered as grounds for forfeiture.
14.4.3.
Teams that have not paid the league fees in full will not
be allowed to play the game and shall be considered to have forfeited the game,
unless they have written permission from a league officer.
14.4.3.1.
The finance committee/Treasurer shall inform the umpiring
committee, scheduling committee and other appropriate bodies of such defaulting
teams at least 4-5 days before the game day. They shall also communicate to the
teams about the possibility of Forfeiture.
14.5.
PLAYING TIME: The teams shall keep up the following times
in order to complete the matches in time. Any deliberate attempts to delay
games shall have strict penalties.
14.5.1.
OVERS: The number of overs stipulated
by the league under normal playing conditions, is as
follows;
All Super League regular
season and Playoff games will be 45 overs per side.
All Division 1 regular season and Playoff games will be 40 overs
per side.
All thirty 30 regular season and Playoff games will be
30 overs per side.
14.5.1.1. In case of bad weather or
other situations where the regular number of overs cannot be bowled, the umpire
can reduce the number of overs in order to complete the game. However, the following
minimum overs need to be bowled in order for the match to be considered
official
14.5.1.1.1. Super League & Div I - A minimum of 20 overs a
side should be bowled, unless the batting side is all out before the completion
of 20 overs.
14.5.1.1.2. Div Thirty/30 - A minimum
of 15 overs a side should be bowled, unless the batting side is all out before
the completion of 15 overs.
14.5.1.2. In case reduction of overs
– as a guide the number of overs to be reduced shall be calculated at the rate
of 1 over for every 4 (Four) minutes lost, subject to the minimum number of
overs as specified in 14.5.1.1.1
to 14.5.1.1.2. Any break or interruption will not be considered as part
of this time.
14.5.1.3. Any reduction in the
number of overs has to be decided before the play commences.
14.5.2.
TIME: Every team shall strive to complete the match within
the allotted time.
14.5.2.1.
Super
League - 3:45 hours per innings. One hour grace time shall be allowed to
accommodate delays. No game shall be continued after the end time specified in
14.1
14.5.2.2.
Division
I - 3:15 hours per innings. One hour grace time shall be allowed to accommodate
delays. No game shall be continued after the end time specified in 14.1.
14.5.2.3. Division Thirty 30 - 2:15
hours per innings. One hour grace time shall be allowed to accommodate delays.
No game shall be continued after the end time specified in 14.1.
14.5.2.4. No games shall be delayed
beyond 60 minutes from the designated end of play.
14.5.3.
REDUCTION OF OVERS: When a full day’s play is not possible, the
umpires shall be at liberty to DILIGENTLY reduce the number of overs to accommodate
a shortened but complete game. The broad guidelines are as follows;
14.5.3.1. For Chicago teams playing
LOCALLY (Includes Milwaukee playing in Chicago and Chicago teams playing in
Milwaukee) – No reduction of overs for the first 45 minutes of play, after
which overs shall be REDUCED at the rate of One over for every 4 minutes lost The lunch break and Closing time to be
adjusted accordingly
14.5.3.2. For OUTSTATION TEAMS
PLAYING LOCALLY (Milwaukee, St. Louis, Peoria/Springfield/Champaign) – Same
rule as 14.5.3.1
14.5.3.3. For Travelling teams with
delayed start time (EXCEPT ST. LOUIS) - No reduction of overs for the first 30
minutes of play, after which overs shall be REDUCED at the rate of One over for
every 4 minutes lost The lunch break and
Closing time to be adjusted accordingly
14.5.3.4. For Travelling teams involving
ST. LOUIS with delayed start time – Reduction of overs to start immediately
after the scheduled start.
14.5.3.5. If a game involves reduction of overs AND Teams showing
up during GRACE time, the Umpires shall first decide on the numbers of overs
for the game and then dock the team for showing up late
14.5.4.
DELAYS: Umpires shall keep a close watch on the
match proceedings especially the time factor. Umpires also need to keep the
teams informed about the time left for the innings to be completed. Deliberate
attempts to delay the game shall be dealt with penalty overs/penalty runs.
Normal delays shall however be allowed by the umpires.
14.5.5.
BREAKS: Teams are requested to strictly follow the
timelines for the drinks and lunch breaks.
14.5.5.1. On a normal day - 1 break
lasting a maximum of 10 minutes as follows;
14.5.5.1.1.
Super
League & Division I games – after 20 overs (or 1:30 hrs,
whichever is LATER.
14.5.5.1.2. Division Thirty 30 games -
after 15 overs for 10 minutes. The play shall resume in 10 minutes.
14.5.5.2. Games will be played
without any breaks in case of 25 over games.
14.5.5.3. On days with extreme
weather conditions, umpires shall allow 2 (two) drink breaks after completion
of every 30% of the overs
14.5.5.4. Lunch break shall be for 40
minutes and will not count towards playing time. This can be reduced to 20 min
to minimize the reduction of overs
14.5.5.5. Host teams shall provide
lunch to guest teams in case of outstation games.
14.6.BALLS
14.6.1.1. Balls used for all above games will be the ones
provided by Midwest Cricket Conference
15. DRAW / TIE / WALKOVER
15.1.
Umpire shall exercise proper judgment and wait as long as
possible to give both teams a fair chance to complete the game. However, no games
shall be delayed beyond 60 minutes from the designated end of play.
15.2.
If games are called off due to Bad weather/ Bad light
/Bad Ground Conditions before the match becomes official, the game shall be
declared a DRAW
15.2.1.
For Division I & II matches - If less than 20 overs
were bowled in the 2nd innings at the time of calling off the match. In this
case each team shall be awarded 2 points.
15.2.2.
For Division Thirty 30 matches - If less than 15 overs
were bowled in the 2nd innings at the time of calling off the match. In this
case each team shall be awarded 2 points.
15.3.
In case the match could not be started due to bad
weather/bad light /bad ground conditions, the match shall be called off and
both teams awarded 2 points each only if both teams fulfill the rule on minimum
quorum required to start a game.
15.4.
Matches washed
out/abandoned due to rain or ground conditions after the completion of the
minimum number of overs (required for the match to be official) shall be
decided by D/L method. Explanation with example has been posted on the web
separately.
15.5.
WALKOVERS: Teams are expected to play all the games in
the right spirit of the game. As a deterrent to teams giving walkovers, the
following rules shall apply;
15.5.1. In Super
League, walkovers given by any team will result in them getting
- 8 points from their point
table. A subsequent walkover given by the same team in the current season will
result in suspension of the team from MWCC for 1 year. All players registered
for the team will not be allowed to play for 1 year
15.5.2.
In Div 1 and 30-30, teams awarding a walk-over for any
reason whatsoever will get (-) 4 points and could have monetary penalties too. Teams
receiving walk-overs will get full 4 points if they have the minimum quorum of
players. No exceptions or assumptions shall be made. (See Rule 18 for Points Table)
15.5.3.
Walkover with advance notice – For teams informing the
league the previous day of the match, there shall be no monetary penalty. The game
shall however be treated as ‘Walkover given’ and will result in (-) 4 points.
15.5.4.
Walkover without advance notice - Teams not giving 24
hours advance notice to the league shall not only get -4 points but shall be
penalized $100 per ‘Walkover Given’ to pay for the umpiring cost and other
administrative costs.
15.6.
A game shall be declared a tie/draw if both the teams
scored the same number of runs irrespective of the number of wickets lost or
number of overs used to score the runs. Both teams shall be awarded 2 points.
16. MATCH TIME
16.1.
HOSTING: The hosting team shall make attempts to
provide lunch as a gesture to the traveling teams failing which they would do
their best to arrange for delivery of such items. This would help save a lot of
time and help in finishing the matches early.
16.2. CAPTAINS: must follow the
guidelines listed below:
16.2.1.
Will be conversant and proficient with the laws of
Cricket and make sure to go over rules and regulations with their players.
16.2.2.
Will follow the constitution, rules and regulation of
Midwest Cricket Conference.
16.2.3.
Will control the behavior of all his team players.
16.2.4.
Will respect the umpires opinions and decisions
16.2.5.
Will ensure completing, tallying and signing official
score sheets
16.2.6.
Will ensure garbage is removed, Mats rolled and covered
16.2.7.
Will be responsible to file the required match reports
including reports on Umpires.
16.3. OVERS PER BOWLER: The over restrictions
shall be applied as follows;
|
45 Overs match |
Max of 9 overs per bowler |
|
40 Overs match |
Max of 8 overs
per bowler |
|
30 Overs match |
Max of 6 overs per bowler |
|
20 Overs match |
Max of 4 overs per bowler |
|
Other matches played with reduced number of
overs |
·
Maximum
number of overs per bowler shall be limited to 1/5 (One-fifth) of the total
number of overs ·
However, if
there is a remainder the remaining overs shall be distributed to one bowler
at a time (For
instance if the overs are reduced to 35, each bowler can bowl a max. of 7
overs. If it is reduced to 42, three bowlers can bowl a max. of 8 overs,
while two can bowl 9 each) |
16.4.
PLAYING AREA: No one from outside the boundary (including
the registered players of the batting side) shall be allowed to enter the
playing area once the match commences. None of the players of the fielding team
shall approach the umpire FOR ANY REASON WHATSOEVER. In case of a dispute or
doubt only the Captain, upon being granted permission by the umpire, shall be
allowed to approach the umpire to discuss the situation (See the matrix on
discipline below for details).
16.5.
LEG-UMPIRE: (if provided by the batting side): The captains
from both teams understand and agree to abide by the following conditions;
16.5.1.
The leg umpire vows to be FAIR to the game of cricket
16.5.2.
He will wear a different color shirt to differentiate
himself from the fielder.
16.5.3.
Cannot call a NO BALL - he can only suggest to the main
umpire
16.5.4.
Cannot talk to batsmen or offer suggestions when an over is
in progress.
16.5.5.
Shall remain standing at all times
16.5.6.
Cannot under any circumstances argue with the fielding
team or the main umpire
16.5.7.
Can be replaced with another player if found to be an
issue.
16.6.
SCORE-SHEET: Both teams shall try to provide a scorer in
order to maintain proper record of the runs and bowling figures which is
required to complete the official score sheet at the end of the game. However,
in the absence of scorers from each side, it shall be the batting team’s
responsibility to provide the right batting and bowling numbers.
16.6.1.
It shall be the captain’s responsibility to get the
scored compiled, tallied, signed by umpire and load it in the website.
16.6.2.
Failure to enter scores in the website by end of day Wednesday
following the game, shall result in a penalty of $25
for the first offence, $50 for the second. The third offence would result in a
$100 and a ‘1 point’ docking from the points table
17. POST-MATCH
17.1. GROUND: Both teams shall take
time to complete the following formalities;
17.1.1.
The host team shall take care of the following;
17.1.1.1. Roll the mat tightly and
properly and cover the mat fully with the plastic
17.1.1.2. Collect the team garbage
in proper garbage bags, tie them neatly and keep it at designated locations for
pick up.
17.1.1.3. The captain and scorer
shall sit to complete the official score-sheet, tally the numbers and sign off
the document.
17.1.2.
The guest team shall take care of the following;
17.1.2.1. Collect the team garbage
in proper garbage bags, tie them neatly and keep it at designated locations for
pick up.
17.1.2.2. The captain and scorer
shall sit to complete the official score-sheet, tally the numbers and sign off
the document.
17.1.3.
Failure to complete, tally or sign the official
score-sheet would be deemed as an incomplete match on the part of the
defaulting team. This shall be referred by the umpire to the league for
appropriate action (See matrix for discipline for more details).
17.1.4.
The league is under a lot of pressure from park
districts, especially the Hanover Park Park District
about case of ALCHOHOL CONSUMPTION and disposal of empty containers. All
grounds leased to Midwest Cricket Conference for Cricket, strictly forbid
consumption of Alcohol within the ground and park premises. Players, officiating crew or and other league
members whether in a supervising capacity on the ground or not, shall not
consume alcohol before or during the game. Further, Players, Officiating
crew, other league members are not allowed in the Park district premises under
the influence of Alcohol, Drugs or any illegal substance. Infractions and
offenders could be reported to the league and / or to respective local authorities
if necessary.
18. POINTS TABLE
18.1. Points will be awarded as
follows:
|
Win |
4 (Four) Points |
|
Walk-over Received |
4 (Four) Points (to the team receiving the
walkover) subject to umpire’s report |
|
Tie |
2 (Two) Points to each team |
|
Draw/No result/Rained out |
2 (Two) Points |
|
Loss |
0 (Zero) Points |
|
Walk Over Given |
- 8 (Negative Eight) Points (to the Super League team that fails
to show up) for any reason whatsoever - 4 (Negative Four) Points (to the
team failing to show up) for any reason whatsoever |
.
19. PROTEST / COMPLAINT
19.1.
Individual Players or team as a whole wishing to lodge a
complaint against either of the following – other individual league member/s,
another team, umpire/s, or committee member/s shall need to do so in writing
within 7 (Seven) days of the incident. The complaint is to be addressed and
submitted to the Judicial committee in writing.
19.2.
Complaint can be made only by current league members and
teams in good standing. Members and/or teams who are serving a suspension or
have dues to the league cannot file a complaint.
19.3.
The judicial committee shall make all attempts to address
the complaint and table its findings within 2 weeks of filing the complaint.
20. BANQUET
20.1.
The league shall organize an annual banquet sometime
between October and February to celebrate the successful completion of the
season and to recognize top performances in all aspects of the game.
21. PLAYOFFS:
21.1. STRUCTURE:
21.1.1.
Playoff
Tiebreaker Rule:-
In the event of teams finishing on equal points on the points table,
the right to play in the playoff matches or series will be determined as
follows:
The team with the most number of wins over the other team(s) who are equal on points and have the same number of
wins (Head to Head wins)
If still equal, the team with the Most
number of Wins in the regular season
If still equal, the team with the Least
number of Losses in the regular season
If still equal, the team with the Most
number of wins in the regular season against Common Opponents (defined as the
opponents played in common by all teams still tied)
If still equal, the team with the highest number of wins against
Quality Opponents (defined as teams who have qualified for or tied with teams
qualifying for playoffs)
If still equal, the team with the highest net run rate (NRR)
In a match declared as no result, run rate is not applicable.
21.1.2.
Super
League
·
Super
League playoffs will consist of top 4 teams.
·
#1 seeded
team will play #2 seeded team in the First Semi-Final,
with the winner advancing to the
Grand Finale.
·
#3 seeded
team will play #4 seeded team in an
Eliminator Game
·
The
losing team of first semi-final will play the winning team of the Eliminator Game in the Second
Semi-Final, with the winner advancing to the Grand Finale
21.1.3.
Division
One
·
Division
One playoffs will consist of top 10 teams.
·
Top 6
seeded teams will earn a bye directly into the Quarter-Finals.
·
#7 seeded
team will play #10 seeded team AND #8
seeded team will play #9 seeded team, with both the winners advancing to the
Quarter-Finals
21.1.4.
Division Thirty / 30
·
Division
Thirty / 30 playoffs will consist of top 12 teams.
·
Top 4
seeded teams will earn a bye directly into the Quarter-Finals.
·
The
remaining 8 teams will play the pre-quarter finals and the 4 winners along with
the 4 teams that got a bye, will play the quarterfinals.
21.1.5.
If the
Playoff game cannot be completed due to bad light or weather, league will
schedule the game on the next available date and will not start over but will
continue from where it was stopped.
21.1.6.
In case of a tie, the decision will be made using ‘SUPER OVER’ (only in the playoffs). Refer
cricketing rules for this.
21.1.7.
The team with lower standing in the regular season will
host the game; however, if the team with lower standing is an away team, the
local team will host the game.
21.1.8.
The host team will be responsible for setting up the
pitch and marking the boundaries. They will also be responsible for providing
food and drinks for thevisiting team.
21.1.9.
In case both the teams are away teams, the league will HOST
THE Game in terms of getting the ground match ready. On the host teams request
the league can arrange for lunch for both teams but the cost would have to
borne by the HOST team
21.1.10.
The league will HOST the finals in all three divisions
and also take care of the food cost and arrangements.
21.2. PLAY OFF ELIGIBILITY:
21.2.1.
Regular
players (playing for ONE TEAM only) - The regular players in Super League
should have played in MINIMUM OF 6 games
during the regular season to qualify for playoffs. The regular players in
Division II and Division Thirty 30 should have played in MINIMUM OF 4 games during the regular season to qualify for
playoffs.
21.2.2.
Regular
players (playing for 2 or more teams) – Playoff eligibility will depend on the
Primary and Secondary team status, which will be decided on the basis of the
player’s participation with all the teams he represents.
21.2.2.1.
For Super
League primary team, players should have played a MINIMUM of 6 games in order to play for his PRIMARY
team
21.2.2.2.
For Super
League secondary team, players should have played a MINIMUM of 6 games in order to play for his SECONDARY
team
21.2.2.3. For Division One and
Thirty/30, primary Team: Players should have played a MINIMUM of 4 games in order to play for his PRIMARY
team
21.2.2.4. For Division One and
Thirty/30, Secondary Team: Players should have played a MINIMUM of 7 games in order to play for his SECONDARY
team
(Note: Please read this rule in conjunction with Rule 8
to understand what constitutes Primary /Secondary teams)
21.2.2.5. Area Peer-League players -
Any player who has represented a USACA-sanctioned Area Peer League in 2012,
should have played in a MINIMUM OF 7
games during the regular season in 2013 to qualify for participation in MCC
playoffs.
21.2.2.6. USACA-sanctioned Area Peer
Leagues are defined above as leagues who play under
USACA auspices in the Chicagoland Area, and are thus eligible to participate in
the Central East Regional Tournament viz. American Cricket Conference (ACC) and
Bolingbrook Premier League (BPL) as of 2012-13.
21.2.3.
Rain Rules
for playoffs:-
1. Overs
will be reduced from 45/40 to 30 depending on the delay of start. No game will
be played for less than 30 overs per side.
2. Games will be replayed
on Sunday, if one inning is not completed and it gets abandoned.
3. Games will be continued
on Sunday if 50% overs is not completed in 2nd inning
and it is abandoned
4. Games will be decided by
D/L Method if 50% overs are completed in 2nd inning
and it is abandoned
22.
Promotion
and Relegation
The winners and runners-up of Division I
playoffs will be offered promotion to Super League. If they both accept, they
will be promoted and the bottom two ranked Super League teams will be demoted
to Division 1 for the following season.
If one or both finalists of Division 1
playoffs decline promotion to super league, a chance at promotion will be
offered to one or both of the semi-finalists of Division 1 playoffs (according
to seeding). The semi-finalist(s) will then have a "Promotion Playoff Game"
against the bottom two seeded teams of Super League, with the winners earning
participation in the Super League for the following season. This game will be
played under Playoff Rules (ie., only
playoff-eligible players on the roster of each team permitted to participate),
and will be played as a 45-over game under Super League Cricket Rules with
Super League Balls.
No teams failing to reach the semi-finals of
Division 1 playoffs, will receive an offer at
promotion.
Thus there will be a maximum of 2 and a
minimum of 0 teams that will get relegated from Super League every season
henceforth.
23. RECOGNITION OF EXECUTIVE COMMITTEE
23.1.
Executive Committee (EC) will be the final authority of
all cricketing matters within the M.C.C. All team members having read these
rules agree to be bound by them and recognize the EC as the final arbitrator in
all matters that pertains to the league including the M.C.C. sanctioned
activities.
EXECUTIVE COMMITTEE