Midwest Cricket Conference - Ground Rules

MWCC Rules & Regulations

Maintenance Log

April 2013 - Rules Updated
May 2012 - Rules Updated
April 2011: DL Method, Free Hit & Power Play Implementation

Rules and Regulations 2010

MIDWEST CRICKET CONFERENCE

RULES AND REGULATIONS

The teams, players, umpires, officials, and members otherwise associated with the Midwest Cricket Conference (MCC) shall abide by the following Rules and Regulations set forth by the Executive Committee. The Executive Committee shall have the power to arbitrate and interpret the Laws and below regulations as it sees fit subject to the approval of the Board of Directors

1.   NAME

1.1.           The organization shall be known as the Midwest Cricket Conference.

2.   GENERAL MEETING / ANNUAL GENERAL MEETING

2.1.           The league shall conduct the mandatory AGM as well as call other meetings to order as outlined in the Constitution of Midwest Cricket Conference.

3.   MEMBERSHIP FEE

3.1.           Each member club shall pay the required league membership fee within the deadlines set forth by the management.

3.1.1.         All teams shall be required to pay a non-refundable registration fee of $300 payable each year before the deadline set by the management.

3.1.2.         Fees should be paid in full latest by April 15th or at AGM, whichever is earlier.

3.1.3.         Exceptions if any should be in writing from the management.

3.1.4.         The cut-off date for new teams to register shall be March 31 or such other dates as announced by the Management.

3.1.5.         Teams failing to pay in full by the deadlines set by management shall be subject to monetary penalties and/or forfeiture. See Rule 14.4

4.   BY-LAWS

4.1.           All games will be played under latest M.C.C. rules and by-laws which are based on the International Cricket Council (I.C.C.) rules. In case of any contradiction or doubt the M.C.C. rules and by-laws will take the precedence over I.C.C. rules. These rules are available in a separate document.

5.   MIDWEST RIGHT TO FIRST REFUSAL

5.1.           Any cricketer wishing to be considered for representative honors with the MCC must declare the MCC as their primary league at the start of the season or by virtue of playing 7 games in the league, automatically makes MCC his primary league and thus his allegiance.

5.2.           Any cricketer who plays 7 or more games in any division in a single MCC league season will automatically imply that MCC is his primary league as in 5.1 above

5.3.           Having done so, they are eligible to be selected by MCC for any representative cricket and tournaments, with MCC holding the Right of First Refusal for selection to all representative cricket and tournaments.

5.4.           Any player who fulfils this criterion as an MCC Primary Player, but turns down MCC selection to represent an Area Peer League (or makes himself unavailable to MCC for selection, but represents another team in the same tournament or once selected by MCC does not show up without atleast a 24 hour-prior notification), shall be considered to have violated rule 5.1 (Midwest Right of First Refusal) above. All such players:

5.4.1.         Shall be suspended for the next 10 regular season games in each of the divisions.

5.4.2.         Shall be suspended from playing in the Playoffs, irrespective of him having qualified to play.

5.4.3.         Shall not be selected to represent the MCC for 1 (ONE) year from the date of violation.
           

6.   INSURANCE

6.1.           The Insurance cover provided by the league NOW COVERS CERTAIN PERSONAL INJURIES TO PLAYERS in addition to third party liability and property damage. However, in order to be covered the insurance company has made the following things mandatory

6.1.1.         All players of the league MUST SIGN A WAIVER as a pre condition for coverage

6.1.2.         Players MUST TAKE ALL necessary precautions and WEAR PROPER PROTECTIVE GEAR while playing

6.1.3.         As a result of the above stipulation by the insurance company, the league IS FORCED INTRODUCE THE HELMET RULE. All batsmen HAVE TO WEAR A CRICKETING HELMET WHILE FACING PACE / MEDIUM PACE BOWLERS. All close in fielders (silly point, forward short-leg, backward short-leg, etc) HAVE TO WEAR HELMET irrespective of the bowler.

6.1.4.         The league would like to advice people to wear a helmet when facing spin bowlers, even though it is not MANDATORY.

6.1.5.         Umpire shall have the final call on the type of bowler one is.

 

7.   REGISTRATION OF PLAYERS / NEW PLAYERS

7.1.           Each club is responsible for completing / updating the roster in the MCC website (http://www.midwestcricket.org).

7.2.           A player can only play for one team within a division.

7.3.           Teams are requested to enter as many details as possible in the Player profile area, including AT LEAST ONE CONTACT NUMBER to be reached in case of emergencies. The league values your privacy and will not sell or otherwise distribute any of the player’s personal data.

7.4.           There is no limit on the number of players that can be added by any team. Registration of players wanting to play should be carried out before the team takes the field. The onus of proving the registration of players lies on the Team captain.

7.5.           The only exceptions to this shall be when the team has a written permission from the management, division VP’s. Such players shall have to be registered by the end of the day, to enable the opponent team to enter scores.

7.6.           Clubs who fail to register players and still play them in the game or fail to abide by these procedures shall be prepared to forfeit the match irrespective of any other breach.

7.7.           A player not on the list provided by his captain may substitute for a missing player as allowed by the Laws of Cricket. He may not bat, bowl or keep wickets.

7.8.           YOUTH CATEGORY - Players falling under the YOUTH category - U-24 as of September 1, 2013 for this season (born on or after Sept 1, 1989 for 2013 season) have to specifically registered, as YOUTH PLAYER in the team Roster. The league has to be provided with a STATE/FEDERAL ID as proof of age before the league permits him to play under that category. Failure to provide proper ID’s will render the player to play as a regular member of the league

7.9.           Primary / Secondary TeamsEven though the Primary Team and Secondary team for players will continue to exist as is for Div I and Thirty-30, there will be no "Guest Player" designation or restriction in Super League. Any primary player of Division I and Thirty 30 can be on the roster of a Super League team.
Each player wishing to be a Guest Player should declare their Primary teams and Secondary Teams. (Please see Rule 8 and Rule 21.2 for entire rule vis-à-vis Playoffs)

7.9.1.         Each team in the league from any of the divisions (including the Thirty/30 league – as passed in the AGM on April 14, 2012) shall be allowed to recruit/register up to four (4) GUEST players in their roster from any other division.

7.9.2.         At any point of time, only two such GUEST players can play in a game

7.9.3.         Youth Promotion - This limit of Four (4) GUEST players in the roster can be increased to Five (5) Guest players, if one of the registered Guest Player is a REGISTERED  YOUTH PLAYER (as described in Clause 9.5)

7.9.4.         Any team with a registered YOUTH player as a Guest Player, can play up to a maximum of THREE (3) players in any game ONLY if the YOUTH GUEST player is part of the playing 11 on that day.

7.9.5. These Guest Players

7.9.5.1.          Are allowed join teams across divisions but cannot register with another team in the same division.

7.9.5.2.          Do not have a deadline for registering with a team. However, teams intending on playing a guest player should inform the Div. VP and the opponent teams at least 24 hours before the match.

7.9.5.3.          Who have registered as a Guest Player for a team and have played at least one game for that team;

7.9.5.3.1.      Cannot be transferred to any other team as a Guest player

7.9.5.3.2.      Cannot join the Guest team as a Primary player

7.9.5.3.3.      No matter how the situation of the Guest Player changes during the season/playoffs, once the limit of 4 / 5 Guest players has been reached, no team shall be allowed to make changes / additions / deletions to the Guest Player in the roster

7.9.6.         Such U-24 players SHALL COUNT as GUEST PLAYERS for the non-primary team except as in Clause 9.6.11.

7.9.7.         MWCA: Further to the youth promotion, the league has relaxed the Guest player further for MWCA (Midwest Cricket Academy) - a team formed exclusively to promote youth. Accordingly, the Guest player rule shall not apply to MWCA – any and as many players U-24 years of age from other divisions shall be eligible to play for MWCA, without being considered towards,

7.9.8.         The limit on the number of Guest Players playing game on any given day

7.9.9.         The limit on the number of Guest Players a team can have on its roster

7.9.10.       MWCA shall be allowed to play a maximum of 2 Over 24 players as GUEST PLAYER COACH (drawn for the pool of Registered Coaches of MWCA – Ajit Ramasami, Sanjay Barreto, Krishna Meluveettil and Sridher Jagath) in the playing 11.

8.   PRIMARY & SECONDARY TEAM – DECLARATION AND CRITERIA

8.1.           For 2013 Regular Season - Irrespective of the players choice, the Primary team and Secondary teams shall be decided based on the following criteria;

8.1.1.         For existing registered players who played in 2012 season, the team for which the player had played the maximum number of games in 2012 Regular Season SHALL BE THE PRIMARY TEAM. Any other team that he plays for shall by Defult be the SECONDARY TEAM.

8.1.2.         For first time players OR players who did not play in 2012 season, they can choose their Primary Team before they play their first game in MCC by contacting and informing the Division VP. Without such information prior to their first MCC game, the team that they represent in MCC for their first game will automatically become their Primary Team for 2013.

8.2.           For 2013 Play-offs and 2014 Regular Season - Irrespective of the Primary Team and Secondary Team during 2013 Regular Season the criteria for Playoffs shall be as follows;

8.2.1.         The team for which a player played the maximum number of games in the 2013 Regular Season, shall be considered his Primary Team for the 2013 MCC Playoffs. NOTE: For the Primary team, a player has to play a minimum of Four (4) games to qualify for PLAYOFFS. Playoff eligibility in Super League is 6 games

8.2.2.         The other teams for which the player played in the 2013 Regular Season shall by default become his Secondary team. NOTE: For the Secondary team, a player has to play a minimum of Seven (7) games to qualify for PLAYOFFS

9.   TRANSFER

9.1.           The League would allow transfer of players from One team to another not only within the division but across divisions too, even after the season has commenced, subject to the following conditions;

9.2.           A player, who is registered with a club in the scheduled competition, shall not be eligible to play for another club until a written transfer request is made to the conference along with a check for $100.00 towards transfer fee AND such a transfer is approved by the management.

9.3.           The transfer rule is applicable only in case of players wanting to make a change when the season has already started. Players switching team before having played for their old team will not be required to obtain permission or pay the $100 fees for transfer.

9.4.           The player wanting to get transferred to another team shall have to provide a 10 days written notice to the old team with a copy to the League or sit out at least one regular season game, before he can play for the new team. The management reserves the right to refuse the transfer, or accept the transfer with certain conditions as it applies to the Primary / Secondary team as in Rule 8 above, in order to prevent teams and players from misusing the guest player / playoffs and transfer rules.

9.4.1.         Playoff eligibility for transferred players – Refer rule 22.2

9.4.2.         No transfer will be allowed after July 15th of the current year

10. LEAGUE STRUCTURE

10.1.        Super League: This division consists of top 8 teams that accepted the offer of joining the Super League playing up to 14 45-Over games including travelling games.

10.2.        Division I: This consists all teams excluding Super League teams. The season consists of 14 40-Over games including travelling games

10.3.        Division Thirty/30 – As the name suggests these games shall have 30 overs each and shall consist of only local games.

10.4.        In case of a split in an existing team in Super League, the league shall make a decision on various factors such as Right to retain original name, Right to play in Super League  and the split gteam shall be automatically relegated to Div I.  In case of split in an existing team in Division I, the league shall make a decision on  the team that gets to retain the original team name.

11.          UMPIRING

11.1.       UMPIRE CERTIFICATION: The league intends to move to a position where only certified umpires officiate in matches. If the time and budget permits the league shall conduct at least 2 training workshops (one before the start of the season and the other during the season) which the members are urged to attend.

11.1.1.       All teams are urged to assign team members to attend the training session offered, pass the test in order to get certified.

11.1.2.       Such certified umpires shall be required to umpire a minimum of 1 game during the regular season.

11.1.3.       Certified umpires shall be paid at increased rates as set by league

11.2.       MANDATORY UMPIRING:  All teams may be required to do a specified number of mandatory umpiring. Appropriate announcements shall be made by the management

12. PRE- MATCH

12.1.1.       The host team shall arrive in time to take care to prepare the ground in all aspects well before toss in order for the umpires to start the game on time. This includes a) Marking boundaries, Marking 30 yards and 15 yards circles, Matting and mat cover (to cover the mat should it rain), Prepare the wickets, mark crease and provide chalk, Provide scoreboard with numbers

12.2.        The playing eleven is subject to ID checks by umpires. All players in the playing eleven should not only be registered players but shall carry necessary photo ID to prove their identity.

12.3.        Players failing to provide a photo ID on game day shall be given 24 hours to fax or email the photo ID. If the identity of a player is falsified or if the player refuses to provide his ID within the requisite time, the league may decide to treat the match as forfeited by the team and award the points to the opponent. Student players are not excused from this rule.

13. DRESS CODE

13.1.        The dress code shall be strictly implemented and shall be applicable to all players including the substitutes;

13.1.1.       Shirts and Pants: The shirt and pant can be white or off-white (light shades of cream and grey only) for a player to play the game. The attire can carry a logo but cannot have very prominent printed matter.

13.1.2.       Helmet RULE: See Rule 6

13.1.3.       Cell phones usage and Smoking on the field is strictly prohibited in the field of play. Players may leave the field to smoke or talk. SUBSTITUTES shall not be allowed

14. GAME TIME

14.1.        START TIME / END TIME: All matches must be strictly started at the times mentioned in the table below.
All “*LOCAL*” day games will start at 9 AM (Central Time) for Chicagoland games. It will be 10 AM (Central Time) start for Milwaukee, Peoria, Urbana, Springfield, Moline. and it will be 11 AM Eastern time at Purdue (10 AM Central Time).

Start times for all Div 30-30 games will be shown on the current week schedule.

GROUNDS

Start Time

End Time-Super League

End Time-Div I

End Time-Div 30-30

Community Park, Heritage Park, Washington Park, James Park, Orchard Hill, Commissioner Park, Riverside Park (Indiana), other Chicagoland grounds

9 am

6 pm

6 pm

3 pm

Milwaukee

10 am

6 pm

6 pm

NA

PURDUE and MICHIGAN Grand Rapids (Different Time Zone)(EST)

11 am EST

7 pm

EST

7 pm

EST

NA

Peoria, Urbana, Springfield, Moline, Madison

10 am

7 pm

5 pm

NA

St. Louis

12 pm

7 pm

7 pm

NA

All night games at Hanover

4 pm

11 pm

11 pm

9 pm

Day Games at Hanover (when night games are scheduled)

9 am

4 pm

4 pm

2 pm

14.2.        GRACE TIME: There shall be a Grace period of 36 minutes for the local Chicago-land area games. For the traveling teams, a grace period of 1 hour and 6 minutes shall be allowed. Umpire’s watch shall be considered FINAL for all official Times.

14.2.1.       Teams arriving late, during the Grace time shall have an opportunity to play the game without forfeiting the same.

14.2.2.       Teams arriving at the ground during the Grace Time shall be docked ONE over for every 6 minutes loss of play time. The time wasted shall be rounded off to the next lowest multiple of 6 (For instance a team arriving at 10:10 am for a Chicagoland match shall be docked 1 over, where as teams arriving at 10:12 am shall be docked 2 overs and so on). DOCKING OF OVERS IS A PENALTY MEANT FOR THE TEAM COMING LATE…..IT DOES NOT MEAN REDUCTION OF OVERS FOR THE MATCH TO SAVE TIME.

14.2.3.       The docking of overs for outstation games shall commence 30 minutes after the scheduled start times. IN EFFECT TRAVELLING TEAMS SHALL HAVE 1Hr : 06 MIN TO COMMENCE THE GAME and hence not forfeit the game.

14.2.4.       Teams with 7 (Seven) players can opt to take the field to prevent docking of overs

14.2.5.       For teams arriving after Grace time – see Clause 14.4 on Forfeiture.

14.2.6.       Grace time WILL RESULT IN LOSS OF OVERS. It only avoids forfeiture.

14.3.        TOSS: The following rules shall apply for toss;

14.3.1.       Irrespective of whether the game involves a travelling team or not, the umpire shall go for the toss 10 minutes before the scheduled Start of game

14.3.2.       The visitors or the guest team shall call the toss.

14.3.3.       The decision to BAT or FIELD must be conveyed to the umpire IMMEDIATELY AFTER TOSS.

14.3.4.       A minimum of 7 (Seven) registered players should be present for the toss to happen, failing which, the team that has the required number of players shall be awarded the toss. If both teams do not have the minimum players it shall be awarded to the team that fulfils the condition first.

14.3.5.       Host team must get the Ground ready in all aspects before the toss, failing which they shall be considered NOT ON TIME and the Toss awarded to the opponents IF they are present in the ground.

14.3.6.       Hosts not getting the ground ready on time shall be subject to the Grace period rule, Docking of overs and the Forfeiture rule.

14.3.6.1.       Host teams must provided scoreboard for the game failing which, they will lose the toss to the guest team, even provided they satisfy the other rules for toss.

14.3.6.2.       In Super League, all hosting teams must provide lunch and water/drinks to the opposing guest team.

14.4.        FORFEITURE: The following actions may result in forfeiture of matches;

14.4.1.       Failure to have at least 7 (Seven) registered players on the ground by the end of Grace time or Failure to show up on the ground shall result in Forfeiture. The team that is present on the ground shall be awarded the full 4 (Four) points and the absentee team shall be awarded 0 (Zero) points. In this case the umpire shall be paid for the match.

14.4.2.       Teams refusing to start the match, teams leaving the field of play without umpired permission, players refusing to play, shall all be considered as grounds for forfeiture.

14.4.3.       Teams that have not paid the league fees in full will not be allowed to play the game and shall be considered to have forfeited the game, unless they have written permission from a league officer.

14.4.3.1.     The finance committee/Treasurer shall inform the umpiring committee, scheduling committee and other appropriate bodies of such defaulting teams at least 4-5 days before the game day. They shall also communicate to the teams about the possibility of Forfeiture.

14.5.        PLAYING TIME: The teams shall keep up the following times in order to complete the matches in time. Any deliberate attempts to delay games shall have strict penalties.

14.5.1.       OVERS: The number of overs stipulated by the league under normal playing conditions, is as follows;
All Super League regular season and Playoff games will be 45 overs per side.
All Division 1 regular season and Playoff games will be 40 overs per side.
All thirty 30 regular season and Playoff games will be 30 overs per side.

14.5.1.1.       In case of bad weather or other situations where the regular number of overs cannot be bowled, the umpire can reduce the number of overs in order to complete the game. However, the following minimum overs need to be bowled in order for the match to be considered official

14.5.1.1.1.    Super League & Div I - A minimum of 20 overs a side should be bowled, unless the batting side is all out before the completion of 20 overs.

14.5.1.1.2.    Div Thirty/30 - A minimum of 15 overs a side should be bowled, unless the batting side is all out before the completion of 15 overs.

14.5.1.2.       In case reduction of overs – as a guide the number of overs to be reduced shall be calculated at the rate of 1 over for every 4 (Four) minutes lost, subject to the minimum number of overs as specified in 14.5.1.1.1 to 14.5.1.1.2. Any break or interruption will not be considered as part of this time.

14.5.1.3.       Any reduction in the number of overs has to be decided before the play commences.

14.5.2.       TIME: Every team shall strive to complete the match within the allotted time.

14.5.2.1.       Super League - 3:45 hours per innings. One hour grace time shall be allowed to accommodate delays. No game shall be continued after the end time specified in 14.1

14.5.2.2.       Division I - 3:15 hours per innings. One hour grace time shall be allowed to accommodate delays. No game shall be continued after the end time specified in 14.1.

14.5.2.3.       Division Thirty 30 - 2:15 hours per innings. One hour grace time shall be allowed to accommodate delays. No game shall be continued after the end time specified in 14.1.

14.5.2.4.       No games shall be delayed beyond 60 minutes from the designated end of play.

14.5.3.       REDUCTION OF OVERS: When a full day’s play is not possible, the umpires shall be at liberty to DILIGENTLY reduce the number of overs to accommodate a shortened but complete game. The broad guidelines are as follows;

14.5.3.1.       For Chicago teams playing LOCALLY (Includes Milwaukee playing in Chicago and Chicago teams playing in Milwaukee) – No reduction of overs for the first 45 minutes of play, after which overs shall be REDUCED at the rate of One over for every 4 minutes lost  The lunch break and Closing time to be adjusted accordingly

14.5.3.2.       For OUTSTATION TEAMS PLAYING LOCALLY (Milwaukee, St. Louis, Peoria/Springfield/Champaign) – Same rule as 14.5.3.1

14.5.3.3.       For Travelling teams with delayed start time (EXCEPT ST. LOUIS) - No reduction of overs for the first 30 minutes of play, after which overs shall be REDUCED at the rate of One over for every 4 minutes lost  The lunch break and Closing time to be adjusted accordingly

14.5.3.4.       For Travelling teams involving ST. LOUIS with delayed start time – Reduction of overs to start immediately after the scheduled start.

14.5.3.5.   If a game involves reduction of overs AND Teams showing up during GRACE time, the Umpires shall first decide on the numbers of overs for the game and then dock the team for showing up late

14.5.4.       DELAYS: Umpires shall keep a close watch on the match proceedings especially the time factor. Umpires also need to keep the teams informed about the time left for the innings to be completed. Deliberate attempts to delay the game shall be dealt with penalty overs/penalty runs. Normal delays shall however be allowed by the umpires.

14.5.5.       BREAKS: Teams are requested to strictly follow the timelines for the drinks and lunch breaks.

14.5.5.1.       On a normal day - 1 break lasting a maximum of 10 minutes as follows;

14.5.5.1.1.    Super League & Division I  games – after 20 overs (or 1:30 hrs, whichever is LATER.

14.5.5.1.2.    Division Thirty 30 games - after 15 overs for 10 minutes. The play shall resume in 10 minutes.

14.5.5.2.       Games will be played without any breaks in case of 25 over games.

14.5.5.3.       On days with extreme weather conditions, umpires shall allow 2 (two) drink breaks after completion of every 30% of the overs

14.5.5.4.       Lunch break shall be for 40 minutes and will not count towards playing time. This can be reduced to 20 min to minimize the reduction of overs

14.5.5.5.       Host teams shall provide lunch to guest teams in case of outstation games.

14.6.BALLS

14.6.1.1.       Balls used for all above games will be the ones provided by Midwest   Cricket Conference

15. DRAW / TIE / WALKOVER

15.1.        Umpire shall exercise proper judgment and wait as long as possible to give both teams a fair chance to complete the game. However, no games shall be delayed beyond 60 minutes from the designated end of play.

15.2.        If games are called off due to Bad weather/ Bad light /Bad Ground Conditions before the match becomes official, the game shall be declared a DRAW

15.2.1.       For Division I & II matches - If less than 20 overs were bowled in the 2nd innings at the time of calling off the match. In this case each team shall be awarded 2 points.

15.2.2.       For Division Thirty 30 matches - If less than 15 overs were bowled in the 2nd innings at the time of calling off the match. In this case each team shall be awarded 2 points.

15.3.        In case the match could not be started due to bad weather/bad light /bad ground conditions, the match shall be called off and both teams awarded 2 points each only if both teams fulfill the rule on minimum quorum required to start a game.

15.4.        Matches washed out/abandoned due to rain or ground conditions after the completion of the minimum number of overs (required for the match to be official) shall be decided by D/L method. Explanation with example has been posted on the web separately.

15.5.        WALKOVERS: Teams are expected to play all the games in the right spirit of the game. As a deterrent to teams giving walkovers, the following rules shall apply;

15.5.1.       In Super League, walkovers given by any team will result in them getting  - 8 points from their point table. A subsequent walkover given by the same team in the current season will result in suspension of the team from MWCC for 1 year. All players registered for the team will not be allowed to play for 1 year

15.5.2.       In Div 1 and 30-30, teams awarding a walk-over for any reason whatsoever will get (-) 4 points and could have monetary penalties too. Teams receiving walk-overs will get full 4 points if they have the minimum quorum of players. No exceptions or assumptions shall be made. (See Rule 18 for Points Table)

15.5.3.       Walkover with advance notice – For teams informing the league the previous day of the match, there shall be no monetary penalty. The game shall however be treated as ‘Walkover given’ and will result in (-) 4 points.

15.5.4.       Walkover without advance notice - Teams not giving 24 hours advance notice to the league shall not only get -4 points but shall be penalized $100 per ‘Walkover Given’ to pay for the umpiring cost and other administrative costs.

15.6.        A game shall be declared a tie/draw if both the teams scored the same number of runs irrespective of the number of wickets lost or number of overs used to score the runs. Both teams shall be awarded 2 points.

16. MATCH TIME

16.1.        HOSTING: The hosting team shall make attempts to provide lunch as a gesture to the traveling teams failing which they would do their best to arrange for delivery of such items. This would help save a lot of time and help in finishing the matches early.

16.2.    CAPTAINS: must follow the guidelines listed below:

16.2.1.       Will be conversant and proficient with the laws of Cricket and make sure to go over rules and regulations with their players.

16.2.2.       Will follow the constitution, rules and regulation of Midwest Cricket Conference.

16.2.3.       Will control the behavior of all his team players.

16.2.4.       Will respect the umpires opinions and decisions

16.2.5.       Will ensure completing, tallying and signing official score sheets

16.2.6.       Will ensure garbage is removed, Mats rolled and covered

16.2.7.       Will be responsible to file the required match reports including reports on Umpires.

16.3.    OVERS PER BOWLER: The over restrictions shall be applied as follows;

45 Overs match

Max of 9 overs per bowler

40 Overs match

Max of 8 overs per bowler

30 Overs match

Max of 6 overs per bowler

20 Overs match

Max of 4 overs per bowler

Other matches played with reduced number of overs

·   Maximum number of overs per bowler shall be limited to 1/5 (One-fifth) of the total number of overs

·   However, if there is a remainder the remaining overs shall be distributed to one bowler at a time

(For instance if the overs are reduced to 35, each bowler can bowl a max. of 7 overs. If it is reduced to 42, three bowlers can bowl a max. of 8 overs, while two can bowl 9 each)

16.4.        PLAYING AREA: No one from outside the boundary (including the registered players of the batting side) shall be allowed to enter the playing area once the match commences. None of the players of the fielding team shall approach the umpire FOR ANY REASON WHATSOEVER. In case of a dispute or doubt only the Captain, upon being granted permission by the umpire, shall be allowed to approach the umpire to discuss the situation (See the matrix on discipline below for details).

16.5.        LEG-UMPIRE: (if provided by the batting side): The captains from both teams understand and agree to abide by the following conditions;

16.5.1.       The leg umpire vows to be FAIR to the game of cricket

16.5.2.       He will wear a different color shirt to differentiate himself from the fielder.

16.5.3.       Cannot call a NO BALL - he can only suggest to the main umpire

16.5.4.       Cannot talk to batsmen or offer suggestions when an over is in progress.

16.5.5.       Shall remain standing at all times

16.5.6.       Cannot under any circumstances argue with the fielding team or the main umpire

16.5.7.       Can be replaced with another player if found to be an issue.

16.6.        SCORE-SHEET: Both teams shall try to provide a scorer in order to maintain proper record of the runs and bowling figures which is required to complete the official score sheet at the end of the game. However, in the absence of scorers from each side, it shall be the batting team’s responsibility to provide the right batting and bowling numbers.

16.6.1.       It shall be the captain’s responsibility to get the scored compiled, tallied, signed by umpire and load it in the website.

16.6.2.       Failure to enter scores in the website by end of day Wednesday following the game, shall result in a penalty of $25 for the first offence, $50 for the second. The third offence would result in a $100 and a ‘1 point’ docking from the points table

17. POST-MATCH

17.1.    GROUND: Both teams shall take time to complete the following formalities;

17.1.1.       The host team shall take care of the following;

17.1.1.1.       Roll the mat tightly and properly and cover the mat fully with the plastic

17.1.1.2.       Collect the team garbage in proper garbage bags, tie them neatly and keep it at designated locations for pick up.

17.1.1.3.       The captain and scorer shall sit to complete the official score-sheet, tally the numbers and sign off the document.

17.1.2.       The guest team shall take care of the following;

17.1.2.1.       Collect the team garbage in proper garbage bags, tie them neatly and keep it at designated locations for pick up.

17.1.2.2.       The captain and scorer shall sit to complete the official score-sheet, tally the numbers and sign off the document.

17.1.3.       Failure to complete, tally or sign the official score-sheet would be deemed as an incomplete match on the part of the defaulting team. This shall be referred by the umpire to the league for appropriate action (See matrix for discipline for more details).

17.1.4.       The league is under a lot of pressure from park districts, especially the Hanover Park Park District about case of ALCHOHOL CONSUMPTION and disposal of empty containers. All grounds leased to Midwest Cricket Conference for Cricket, strictly forbid consumption of Alcohol within the ground and park premises. Players, officiating crew or and other league members whether in a supervising capacity on the ground or not, shall not consume alcohol before or during the game. Further, Players, Officiating crew, other league members are not allowed in the Park district premises under the influence of Alcohol, Drugs or any illegal substance. Infractions and offenders could be reported to the league and / or to respective local authorities if necessary.

18. POINTS TABLE

18.1.    Points will be awarded as follows:

Win

4 (Four) Points

Walk-over Received

4 (Four) Points (to the team receiving the walkover) subject to umpire’s report

Tie

2 (Two) Points to each team

Draw/No result/Rained out

2 (Two) Points

Loss

0 (Zero) Points

Walk Over Given

- 8 (Negative Eight) Points (to the Super League team that fails to show up) for any reason whatsoever

- 4 (Negative Four) Points (to the team failing to show up) for any reason whatsoever

.

19. PROTEST / COMPLAINT

19.1.        Individual Players or team as a whole wishing to lodge a complaint against either of the following – other individual league member/s, another team, umpire/s, or committee member/s shall need to do so in writing within 7 (Seven) days of the incident. The complaint is to be addressed and submitted to the Judicial committee in writing.

19.2.        Complaint can be made only by current league members and teams in good standing. Members and/or teams who are serving a suspension or have dues to the league cannot file a complaint.

19.3.        The judicial committee shall make all attempts to address the complaint and table its findings within 2 weeks of filing the complaint.

20. BANQUET

20.1.        The league shall organize an annual banquet sometime between October and February to celebrate the successful completion of the season and to recognize top performances in all aspects of the game.

21. PLAYOFFS:

21.1.    STRUCTURE:

21.1.1.       Playoff Tiebreaker Rule:-

In the event of teams finishing on equal points on the points table, the right to play in the playoff matches or series will be determined as follows:

The team with the most number of wins over the other team(s) who are equal on points and have the same number of wins (Head to Head wins)

If still equal, the team with the Most number of Wins in the regular season

If still equal, the team with the Least number of Losses in the regular season

If still equal, the team with the Most number of wins in the regular season against Common Opponents (defined as the opponents played in common by all teams still tied)

If still equal, the team with the highest number of wins against Quality Opponents (defined as teams who have qualified for or tied with teams qualifying for playoffs)

If still equal, the team with the highest net run rate (NRR)

In a match declared as no result, run rate is not applicable.

21.1.2.       Super League

·                   Super League playoffs will consist of top 4 teams.

·                   #1 seeded team will play #2 seeded team in the First Semi-Final, with         the winner advancing to the Grand Finale.

·                   #3 seeded team will play #4 seeded team  in an Eliminator Game

·                   The losing team of first semi-final will play the winning team  of the Eliminator Game in the Second Semi-Final, with the winner advancing to the Grand Finale

21.1.3.       Division One

·                   Division One playoffs will consist of top 10 teams.

·                   Top 6 seeded teams will earn a bye directly into the Quarter-Finals.

·                   #7 seeded team will play #10 seeded team AND  #8 seeded team will play #9 seeded team, with both the winners advancing to the Quarter-Finals

21.1.4.       Division  Thirty / 30

·                   Division Thirty / 30 playoffs will consist of top 12 teams.

·                   Top 4 seeded teams will earn a bye directly into the Quarter-Finals.

·                   The remaining 8 teams will play the pre-quarter finals and the 4 winners along with the 4 teams that got a bye, will play the quarterfinals.  

21.1.5.       If the Playoff game cannot be completed due to bad light or weather, league will schedule the game on the next available date and will not start over but will continue from where it was stopped.

21.1.6.       In case of a tie, the decision will be made using ‘SUPER OVER’ (only in the playoffs). Refer cricketing rules for this.

21.1.7.       The team with lower standing in the regular season will host the game; however, if the team with lower standing is an away team, the local team will host the game.

21.1.8.       The host team will be responsible for setting up the pitch and marking the boundaries. They will also be responsible for providing food and drinks for thevisiting team.

21.1.9.       In case both the teams are away teams, the league will HOST THE Game in terms of getting the ground match ready. On the host teams request the league can arrange for lunch for both teams but the cost would have to borne by the HOST team

21.1.10.     The league will HOST the finals in all three divisions and also take care of the food cost and arrangements.

21.2.    PLAY OFF ELIGIBILITY:

21.2.1.       Regular players (playing for ONE TEAM only) - The regular players in Super League should have played in MINIMUM OF 6 games during the regular season to qualify for playoffs. The regular players in Division II and Division Thirty 30 should have played in MINIMUM OF 4 games during the regular season to qualify for playoffs.

21.2.2.       Regular players (playing for 2 or more teams) – Playoff eligibility will depend on the Primary and Secondary team status, which will be decided on the basis of the player’s participation with all the teams he represents.

21.2.2.1.       For Super League primary team, players should have played a MINIMUM of 6 games in order to play for his PRIMARY team

21.2.2.2.       For Super League secondary team, players should have played a MINIMUM of 6 games in order to play for his SECONDARY team

21.2.2.3.       For Division One and Thirty/30, primary Team: Players should have played a MINIMUM of 4 games in order to play for his PRIMARY team

21.2.2.4.       For Division One and Thirty/30, Secondary Team: Players should have played a MINIMUM of 7 games in order to play for his SECONDARY team

(Note: Please read this rule in conjunction with Rule 8 to understand what constitutes Primary /Secondary teams)

21.2.2.5.       Area Peer-League players - Any player who has represented a USACA-sanctioned Area Peer League in 2012, should have played in a MINIMUM OF 7 games during the regular season in 2013 to qualify for participation in MCC playoffs.

21.2.2.6.       USACA-sanctioned Area Peer Leagues are defined above as leagues who play under USACA auspices in the Chicagoland Area, and are thus eligible to participate in the Central East Regional Tournament viz. American Cricket Conference (ACC) and Bolingbrook Premier League (BPL) as of 2012-13.

21.2.3.       Rain Rules for playoffs:-

   1. Overs will be reduced from 45/40 to 30 depending on the delay of start. No game will be played for less than 30 overs per side.

   2. Games will be replayed on Sunday, if one inning is not completed and it gets abandoned.

   3. Games will be continued on Sunday if 50% overs is not completed in 2nd inning and it is abandoned

   4. Games will be decided by D/L Method if 50% overs are completed in 2nd inning and it is abandoned

22. Promotion and Relegation

   The winners and runners-up of Division I playoffs will be offered promotion to Super League. If they both accept, they will be promoted and the bottom two ranked Super League teams will be demoted to Division 1 for the following season.

   If one or both finalists of Division 1 playoffs decline promotion to super league, a chance at promotion will be offered to one or both of the semi-finalists of Division 1 playoffs (according to seeding). The semi-finalist(s) will then have a "Promotion Playoff Game" against the bottom two seeded teams of Super League, with the winners earning participation in the Super League for the following season. This game will be played under Playoff Rules (ie., only playoff-eligible players on the roster of each team permitted to participate), and will be played as a 45-over game under Super League Cricket Rules with Super League Balls.

   No teams failing to reach the semi-finals of Division 1 playoffs, will receive an offer at promotion.

   Thus there will be a maximum of 2 and a minimum of 0 teams that will get relegated from Super League every season henceforth.

23.  RECOGNITION OF EXECUTIVE COMMITTEE

23.1.        Executive Committee (EC) will be the final authority of all cricketing matters within the M.C.C. All team members having read these rules agree to be bound by them and recognize the EC as the final arbitrator in all matters that pertains to the league including the M.C.C. sanctioned activities.

EXECUTIVE COMMITTEE